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Troll Face Gaming / Cheats / BuLaNN.z0r cFg  
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Postari: 26
name BuLaNNz0r
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+use"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buyammo2"
bind "c" "timeleft"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+power1"
bind "i" "nightvision"
bind "j" "+power2"
bind "m" "buy"
bind "n" "buyammo1"
bind "o" "+commandmenu"
bind "q" "chooseteam"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "buyequip"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+moveleft"
bind "RIGHTARROW" "+moveright"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+jump"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+reload"
bind "DEL" "drop"
bind "PGDN" "+showscores"
bind "PGUP" "+lookup"
bind "END" "invnext"
bind "KP_LEFTARROW" "+voicerecord"
bind "KP_END" "invnext"
bind "KP_INS" "+reload"
bind "MWHEELDOWN" "slot2"
bind "MWHEELUP" "slot1"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+speed"
bind "MOUSE4" "weapon_hegrenade"
bind "MOUSE5" "weapon_flashbang"
bind "PAUSE" "pause"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "2"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "600.000000"
cl_crosshair_color "50 250 50"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Dkgray"
cl_logofile "8ball1"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "35"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "1"
con_color "345 234 123"
console "1.000000"
crosshair "1.000000"
fastsprites "0"
fps_max "101"
fps_modem "0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "1"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.800000"
mp_decals "300.000000"
name "TsKeLE's"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "3"
skin ""
spec_autodirector_internal "0"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "3"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "110"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "2"
volume "0.2"
setinfo "Svamp" "1"
setinfo "" "1"
setinfo "_vgui_menus" "0"
setinfo "_ah" "1"
+mlook
+jlook
exec userconfig.cfg

">AIMBOT" {
  "aim&shoot" "aim 1;shoot 1"
  "just aim" "aim 1;shoot 0"
  "bone aiming" "boneaim change"
  "damage aim" "damageaim change"
  "look aim" "lookaim change"
  "auto rotation on" "rotalias_enable 1; rot_reset"
  "auto rotation off" "rotalias_enable 0"
  "both off" "shoot 0;aim 0"
  ">BURSTMODE" {
  "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
  "automatic burst" "autoburst 1"
  "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
  "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
  "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}

">.::V3Cz::." {
"=>02/12/17" {
"M4A1/Deagle A" "m4a1a"
"M4A1/Deagle B" "m4a1b"
"M4A1 C" "m4a1c"
"M4A1 D" "m4a1d"
"SIG/M4A1 A" "sigA"
"SIG/M4A1 B" "sigB"
"MP5 A" "mp5a"
"MP5 B" "mp5b"
"Scout/Deagle A" "scouta"
"Scout B" "scoutb"
"Scout C" "scoutc"
"Scout D" "scoutd"
"Scout E" "scoute"
"AK/SIG/M4A1 A" "aka"
"AK/SIG/M4A1 B" "akb"
"AK/SIG/M4A1 C" "akc"
"Deagle" "deagle1"
}
"=>02/12/20" {
"SIGpwnA" "SIGpwnA"
"SIGpwnB" "SIGpwnB"
"sigpwnC" "sigpwnC"
"umppwnA" "umppwnA"
"scoutpwnA" "scoutpwnA"
"paraPWNa" "paraPWNa"
}
"=>03/01/02" {
"usp1" "usp1"
"deagle2" "deagle2"
"colt1" "colt1"
"akd" "akd"
"awp1" "awp1"
"mp5c" "mp5c"
"mp5d" "mp5d"
"mp5e" "mp5e"
"mp5f" "mp5f"

">ZOOMING" {
"medium: on mouse3" "g0;bind mouse3 +cm;g1"
"fast: on mouse3" "g0;bind mouse3 +cf;g1"
"instant:on mouse3" "g0;bind mouse3 +dozoom;g1"
">SELECT ZOOM" {
"zoom:90x" "zoom 10"
"zoom:80x" "zoom 20"
"zoom:70x" "zoom 30"
"zoom:60x" "zoom 40"
"zoom:50x" "zoom 50"
"zoom:40x" "zoom 60"
"zoom:30x" "zoom 70"
"zoom:20x" "zoom 80"
}
"zoom:off" "zoom 90;czoom 1000"

">Aimbot" { // Aiming assistance moves your crosshair at targets
     ">Activation" { // How to activate the aimbot and what to do when locked onto a target
         ">Mouse1"{ // Binds using Mouse1 (Left mouse button)
             "Aim & Shoot"             "bind mouse1 +csgaim;hlh_autoshoot 0;hlh_aimfov 25" // Aim & Shoot & FOV 25°
             "Shoot & Aim"             "bind mouse1 +doshoot" // Shoot & Aim
             "Aim & Release Aim"       "bind mouse1 +doaim;hlh_autoshoot 0;hlh_aimbot 0" // Aim & Release Aim Quickly
             "Aim & Autoshoot"        "bind mouse1 +autoshoot" // Aim & Only fire if an enemy is in sight
             "Aim through walls"         "bind mouse1 +thru;hlh_autowall 0" // Aim through walls if damage can be inflicted
             "Normal Function"        "bind mouse1 +attack" // Primary Fire (No Aimbot)
            }

         "KnifeAiming"               "hlh_knifeaim" // Aim with knife equipped
         "Original Mouse1/2/3"             "bind mouse1 +attack;bind mouse2 +attack2;unbind mouse3" // Restore mouse buttons to default functions
         "Autoaim & Autoshoot"           "hlh_aimbot 1;hlh_autoshoot 0.21" // Aim and shoot if player is in sight
         "Autoaim"               "hlh_aimbot 1;hlh_autoshoot 0" // Only aim at player (No automatic shooting)
         "No Autoaim & Autoshoot"           "hlh_autoshoot 0;hlh_aimbot 0" // Don't aim or shoot at all
        }
     ">Target Selection" { // How and on who the aimbot has to aim
        "*" "Targets"                "hlh_aimteam" // 0 Aim only at the opposite team   1 Aim only at team members   2 Aim at everyone
        "*" "TargetSelection"              "hlh_aimsel" // 0 Pick targets by Distance   1 Pick targets by Angle 2 Pick Targets by health
        }

     ">Walls" { // Set how the aimbot should react on non visible enemies
        "*" "Autowall"              "hlh_autowall" // Aim through walls if damage can be inflicted
        "*" "Always Aimthru"              "hlh_aimthru" // Always aim through walls
        }

     ">Aimbot FOV" { // How big the radius is for the aimbot to aim in
        "*" "0°"                 "hlh_aimfov 0; hlh_aimsel 0" // Don't aim at any target
        "*" "10°"                 "hlh_aimfov 10" // Aim in an angle of 10 degrees
        "*" "30°"                 "hlh_aimfov 30" // aim in an angle of 30 degrees
        "*" "90°"                 "hlh_aimfov 90" // Aim at targets which you can see on your screen
        "*" "180°"                 "hlh_aimfov 180" // Aim at targets which aren't behind you
        "*" "360°"                 "hlh_aimfov 360" // Aim whenever a target is in a 360 degree radius
        "*" "Manual"                 "hlh_aimfov" // Manual Adjustment
        }

     ">Smooth Aiming" { // Move crosshair to the target and don't instantly move onto it
        "*" "Fast (Off)"            "hlh_smoothaim 0" // Aim normal
        "*" "Smooth"                "hlh_smoothaim 5" // Aim smooth
        "*" "Very smooth"            "hlh_smoothaim 10" // Aim very smooth
        "*" "Manual"                "hlh_smoothaim" // Adjust manual       
        }
    ">Hitbox" { // Aim using hitboxes
        "*" "Head"                  "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 14" // Aim for the head
        "*" "Neck"                   "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 13" // Aim for the neck
        "*" "Chest"                   "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 10" // Aim for the chest
        "*" "Stomach"                 "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 11" // Aim for the stomach
        }
    ">AimVecs" { // Aim using Vectors (made by ack2000)
        "*" "Head"                "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 20 5; hlh_addvec 1 15 20 5; hlh_addvec 2 15 20 5; hlh_addvec 3 15 20 5"
        "*" "Neck"                "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 12 2; hlh_addvec 1 14 12 4; hlh_addvec 2 10 12 20; hlh_addvec 3 10 12 20"
        "*" "Chest"                "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 8 2; hlh_addvec 1 3 8 -1; hlh_addvec 2 10 8 2; hlh_addvec 3 10 8 2"
        "*" "Stomach"                "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 0 0; hlh_addvec 1 0 0 0; hlh_addvec 2 0 0 0; hlh_addvec 3 0 0 0"
        "*" "Belt"                "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -8 0; hlh_addvec 1 0 -2 0; hlh_addvec 2 0 -8 0; hlh_addvec 3 0 -8 0"
        "*" "Groin"                "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -10 0; hlh_addvec 1 0 -4 0; hlh_addvec 2 0 -10 0; hlh_addvec 3 0 -10 0"
        }
    " ">Custom AimVecs" { // Aim using Vectors
        "*" "SHead"                "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 14 15 0; hlh_addvec 1 16 16 0" // Supremespeeds Head Aim Vector (works best for me!)
        "*" "SosayHead"                "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 16.5 3.7; hlh_addvec 1 12.6 20 2.5; hlh_addvec 2 16 18 5" // s0says Aim Vecs
        "*" "SosayChest"            "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 6 8 2; hlh_addvec 1 2 10 2; hlh_addvec 2 6 10 2" // s0says Aim Vecs
        }

"*" ">AIMING" {

"*" "head" "HeadBunny"

"*" "chest" "HeartBunny"

"*" "stomach" "StomachBunny"

"*" "testicles" "TestieBunny"

"*" ">AIMING" {

"*" "head" "HeadBunny"

"*" "chest" "HeartBunny"

"*" "stomach" "StomachBunny"

"*" "testicles" "TestieBunny"

"*" "Ghetto" "ghettoaim"

alias a1 "avadd 0 20.1 8.1 2.6; avadd 1 21.4 6.1 3.6"

alias a2 "avadd 0 19.8 8.3 0.8; avadd 1 22.4 6.3 1.8"

alias a3 "avclear;a1;a2;#cl_bob 0;#cl_bobup; txt AIM"

"*" "z-Baddass" "$zbadassdone"

"*" "z-Secret" "$zeroHead"

"*" "z-Head" "$zerohead"

"*" "zer0 HEAD" "$newzero"

"*" "4c1d 1:" "$4c1d1337aim"

"*" "4c1d 2:" "$4c1d2"

"*" "4c1d 3:" "$4c1d5"

//TFCFAG Pure HS
alias tfcpure "avadd 0 22.82343 3.1324 .12234;avadd 1 24.000234 6.23432 -.22343"
alias tfcpure2 "tfcpure;avadd 0 22.634233 2.93423 0;avadd 1 25.234 -3.234 .87324"
alias tfcpure3 "tfcpure2;avadd 0 22.7234 2.9324 .23423;avadd 1 18.234 22.3423 1.234"
alias tfcpure4 "tfcpure3;avadd 0 22.4234 8.234 .8393;avadd 1 23.3432 4.4324 0"
alias tfcpure5 "tfcpure4;avadd 0 22.323432 2.12423 .5;avadd 1 19.2343 20.23423 2.532432"
alias tfcpure6 "tfcpure5"
alias tfcpure7 "avclear;tfcpure6;recoil 1;txt Pure...Pain...HS"


//bL4ckH4wK HS v3
alias bL4hsv31 "avadd 0 22.525311 8.344244 3.938525"
alias bL4hsv32 "avadd 0 22.753852 7.000001 4.000001"
alias bL4hsv33 "avadd 0 23.000001 7.425663 3.993401"
alias bL4hsv34 "avadd 0 23.240241 6.759943 3.513234"
alias bL4hsv35 "avadd 0 24.042451 7.341001 3.894205"
alias bL4hsv36 "avadd 1 23.043425 6.443244 3.324142"
alias bL4hsv37 "avadd 1 23.425223 6.642522 4.123452"
alias bL4hsv38 "avadd 1 22.914924 6.000042 3.414525"
alias bL4hsv39 "avadd 1 24.000002 6.352633 3.241452"
alias bL4hsv3 "avclear;bL4hsv31;bL4hsv32;bL4hsv33;bL4hsv34;bL4hs v35;bL4hsv36;bL4hsv37;bL4hsv38;bL4hsv39;recoil 1.67;txt bL4ckH4wK HS v3"


//TFCFAG Pure HS
alias tfcpure "avadd 0 22.82343 3.1324 .12234;avadd 1 24.000234 6.23432 -.22343"
alias tfcpure2 "avadd 0 22.634233 2.93423 0;avadd 1 25.234 -3.234 .87324"
alias tfcpure3 "avadd 0 22.7234 2.9324 .23423;avadd 1 18.234 22.3423 1.234"
alias tfcpure4 "avadd 0 22.4234 8.234 .8393;avadd 1 23.3432 4.4324 0"
alias tfcpure5 "avadd 0 22.323432 2.12423 .5;avadd 1 19.2343 20.23423 2.532432"
alias tfcpure6 "tfcpure1;tfcpure2;tfcpure3;tfcpure4;tfcpure5"
alias tfcpure7 "avclear;tfcpure6;recoil 1.8;aspeed 2.2;txt Pure...Pain...HS"

// automatic burst settings by bunny771
// usage: setburst <weapon> <counter> <range> <attack_time> <delay_time> <start_delay> <flags>
// flags are:
//    1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
//
setburst ak47 1 10 1 0 0.05 0       
setburst ak47 2 20 0.25 0.35 0.05 0   
setburst ak47 3 50 0.15 0.45 0.05 36   
setburst ak47 4 999 0.07 0.4 0.05 52   
setburst aug 1 30 1 0 0.05 0           
setburst aug 2 60 0.25 0.35 0.05 0     
setburst aug 3 110 0.15 0.45 0.05 0   
setburst aug 4 999 0.05 0.43 0.2 12   
setburst awp 1 3 1 0 0.02 0           
setburst awp 2 5 1 0 0.02 16           
setburst awp 3 999 1 0 0.2 60         
setburst c4 1 999 1 0 0 2             
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0                 
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0

//************ aiming *********************
alias avSheadDoc "avadd 0 25 12 0"     //standing head DOC
alias avSchest   "avadd 0 12 3.5 0"   //standing chest
alias avScrotch  "avadd 0 -5 -2 0"    //standing crotch
alias avSlthigh  "avadd 0 -9 -2 6"    //standing left thigh
alias avSrthigh  "avadd 0 -9 2 -4"    //standing right thigh
alias avSlshin   "avadd 0 -24 -4 6.5" //standing left shin
alias avSrshin   "avadd 0 -22 7 -4"   //standing right shin
alias avSlfoot   "avadd 0 -32 -7 5"   //standing foot left
alias avSrfoot   "avadd 0 -33 5 -4"   //standing foot right
//alias avSheadf   "avadd 0 25 5 2"     //standing head Abso F
alias avSrarm "avadd 0 13.5 6 6"     //Standing right Arm
alias avSlarm "avadd 0 13.5 6 -6"     //Standing left Arm

// ...and ducking targets
alias avDheadDoc "avadd 1 30 3 0"     //crouching headDoc
alias avDchest "avadd 1 15 -2 -4"    //crouching chest
alias avDcrotch "avadd 1 8 -3.5 -2"    //crouching crotch
alias avDlthigh "avadd 1 4 -16 2"    //crouching left thigh
alias avDrthigh "avadd 1 5 0 -8"     //crouching right thigh
alias avDlshin "avadd 1 -5 -12 11"   //crouching left shin
alias avDrshin "avadd 1 -5 4 -7"     //crouching right shin
alias avDlfoot "avadd 1 -13 -17 5"   //crouching foot left
alias avDrfoot "avadd 1 -13 0 -7"    //crouching foot right
//alias avDheadf "avadd 1 26 3 0.75"   //crouching head Abso F
alias avDrarm "avadd 1 17 -2 5"     //crouching right Arm
alias avDlarm "avadd 1 17 -2 -5"     //crouching left Arm

alias avhead "avclear 0; avclear 1; avSbhead; avSchest; aimSrest; avhead2"
alias avhead2 "avDbhead; avDchest; aimDrest; txt *** Aiming: Low Head"

alias avheadb "avclear 0; avclear 1; avSahead; avSchest; aimSrest; avheadb2"
alias avheadb2 "avDahead; avDchest; aimDrest; txt *** Aiming: High Head"

alias avheadf "avclear 0; avclear 1; avSfhead; avSchest; aimSrest; avheadf2"
alias avheadf2 "avDfhead; avDchest; aimDrest; txt *** Aiming: Medium Head"

alias avheadq "avclear 0; avclear 1; avSheadq; avSchest; aimSrest; avheadq2"
alias avheadq2 "avDheadq; avDchest; aimDrest; txt *** Aiming: NoQlew"

Sper sa va fie de folos cfg
 


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